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Thread Statistics | Show CCP posts - 20 post(s) |

Jenn aSide
STK Scientific Initiative Mercenaries
3258
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Posted - 2013.11.08 14:34:00 -
[1] - Quote
Kat Ayclism wrote:Holy crap that's terrible ******* idea
Yea, not using these things at all now. If you do this Rise, you will simply have created another weapon that will collect dust on a shelf somewhere.
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Jenn aSide
STK Scientific Initiative Mercenaries
3258
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Posted - 2013.11.08 16:40:00 -
[2] - Quote
stoicfaux wrote:Let's just go all the way down the slippery slope.
How about we finally delegate missiles to being support weapons? The ancillary concept is basically the RL equivalent of a one-shot anti-tank weapon carried by infantry. Meaning, ancillary missile packs just provide burst damage and are either a limited use item or have extremely long reload rates, making them something that you would put into a utility high slot (dedicated launcher slots would go away.)
Burst damage promotes hit and run tactics, guns reign supreme, load is reduced (except for that spike when everyone pops off their missile packs at once) and the Phoenix can finally be replaced with a gunship.
Think missiles from the old Renegade Legion Leviathan cap ship combat game or Rocket Launchers from Battletech.
Battletech Rocket Launchers suck lol, even if they only cost 1 ton and 2 crits.
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Jenn aSide
STK Scientific Initiative Mercenaries
3258
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Posted - 2013.11.08 16:48:00 -
[3] - Quote
Ganthrithor wrote:Seriously? You couldn't find a way to tweak missile stats so that rapid launchers do ~75% of the theoretical DPS of whatever their on-size equivalent is, but with better damage application? How does something that nerfs your DPS in exchange for better performance in some specific scenario (in which you are fighting something smaller than usual) not constitute a tradeoff / niche fitting?
If you can't figure out a set of numbers that will make rapids apply more damage to undersized targets than their on-sized counterparts while applying less damage to on-size or plus-size targets... well I'm not really sure what to say. You're doing it wrong?
This idea sucks. It makes rapids utterly useless for any small gang / solo ships and is totally unnecessary. Rapids already are a niche weapon: if they're not niche enough then fiddle the dps / application numbers again until they strike an appropriate balance rather than turning another niche strategy into a useless gimmick.
This.
"Situation Specific" weapons are a bad idea. The weapons and tactics that get used are good in multiple situations even if they aren't the best choice in a specific situation. Their are loads of weapons and items in EVE that get little use because of this. Not that a "swarm" type missile launcher idea isn't cool, I just have doubts about this idea.
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Jenn aSide
STK Scientific Initiative Mercenaries
3258
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Posted - 2013.11.08 18:13:00 -
[4] - Quote
MeBiatch wrote:Kagura Nikon wrote:Syrias Bizniz wrote:So the Cerberus becomes more and more interesting... Nope .. they just KILLED the cerberus, that was the most powerful solo HAC. cuss its burst dps went up 48% and its sustained dps went down 9% totally how i see that as killed
The problem with the is the "EFT effect". It can look great on paper, but being sans firepower for 40 seconds sucks in a real game situation. I fear that these new Rapid launchers will go the way of the dodo, or target lock breaker that next to no one uses.
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Jenn aSide
STK Scientific Initiative Mercenaries
3258
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Posted - 2013.11.08 18:35:00 -
[5] - Quote
Michael Harari wrote:, reload during jam cycles,.
Which kills your FoF option for Rapid missile boats. I predict more Falcon.
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Jenn aSide
STK Scientific Initiative Mercenaries
3278
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Posted - 2013.11.11 15:11:00 -
[6] - Quote
Bouh Revetoile wrote:Michael Harari wrote:Bouh Revetoile wrote: That's true only for cruisers without bonuses to RLML, the Scythe Navy Issue and Osprey Navy Issue IIRC.
Both of these have bonuses to RLM, which you might know if you pvped. Those ships have bonus to light missiles, not RLML. You would see the difference if you ceased to be an arrogant *******.
How can anyone be this wrong.
The Scythe Fleet has a bonus to MISSILES. You can test this in something like EFT by putting a cruise missile launcher on it and seeing that it does more dps than the same cruise missile launcher on a caracal ( I used cruise to demonstrate a missile type a cruiser would not be using).
You're making your self look foolish.
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Jenn aSide
STK Scientific Initiative Mercenaries
3278
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Posted - 2013.11.11 15:22:00 -
[7] - Quote
Kagura Nikon wrote:Gypsio III wrote:Chessur wrote:Bouh Revetoile wrote: Those ships have bonus to light missiles, not RLML. You would see the difference if you ceased to be an arrogant *******.
Wow, you are so, so wrong. Get out of this thread. And stop shitting up the worthwhile conversations going on here- with your mind blowing misinformed ideas. Scythe fleet, and Osprey Navy both have bonuses. "10% bonus to Heavy Assault and Heavy Missile velocity 10% bonus to Kinetic missile damage, 5% bonus to EM, Explosive, and Thermal missile damage" 10% bonus to Medium Projectile Turret rate of fire 10% bonus to Missile damage Bonuses to light missiles (and the others), not RLMLs. Please, not this **** again Chessur.  No, it has a bonus to ALL missiles. Unfortunately I am yet to find a way to fit a citatel launcher on it :P
Apparently the distinction between a "missile" and a "missile launcher" is hard lol.
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Jenn aSide
STK Scientific Initiative Mercenaries
3309
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Posted - 2013.11.12 19:22:00 -
[8] - Quote
Hmmmm, seems like a good time to corner the market on small smart bombs that will keep frigs alive from the new RLMLs for 50s or so....  |
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